AI Insights · Timothy · July 2024
Top 5 2D Realistic Games on iOS in Peru - Q2 2024
Discover the performance of the top 5 2D realistic games on iOS in Peru during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 2D realistic games on iOS in Peru showed varied performance in terms of downloads, revenue, and weekly active users. This analysis, based on data from Sensor Tower, provides insights into how each game fared during the period.
Misty Continent from FunPlus International AG saw its revenue fluctuate throughout the quarter. It started with $2K in the first week of April and peaked at $5K in the second week, before gradually declining to around $386 by the end of June. Downloads for the game were minimal, with a slight increase to 9 in early June. The game's weekly active users dropped marginally from 25 to 22 over the period.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED experienced a mixed trend in revenue, starting at $1.3K and peaking at $3.8K by late April. The game then saw a series of fluctuations, ending at $1.9K in the last week of June. Downloads showed a significant spike to 194 in early May, with another increase to 115 at the end of the quarter. Weekly active users saw a steady increase from 165 to 212 over the quarter.
Viking Rise: Valhalla from IGG.COM had a notable rise in revenue, starting at $294 and peaking at $4.9K in early June. Downloads were relatively stable, with a peak of 61 in mid-May. Weekly active users remained consistent, fluctuating slightly around the 270-290 range.
Dream League Soccer 2024 by First Touch Games Ltd. maintained a steady revenue stream, starting at $1.2K and ending at $1.7K by late June. Downloads showed a consistent upward trend, peaking at 1.2K in the last week of the quarter. The game also maintained a high level of weekly active users, growing from 22.9K to 25K over the period.
Evony from TOP GAMES INC. exhibited notable revenue growth, starting at $858 and peaking at $2.2K in early May. Downloads also showed a significant rise, peaking at 1.3K in early June. Weekly active users increased from 1.2K to a peak of 2.8K in early June, before declining to 1.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.